GVU News
ATLANTA – Feb. 14, 2012 – Members of the modern workforce might be surprised to learn that if they use the word “weekend” in a workplace email, chances are they’re sending the message up the org chart. Likewise the words “voicemail,” “driving,” “okay”—and even a choice four-letter word that rhymes with “hit.” However a new study by Georgia Tech’s Eric Gilbert shows that certain words and phrases indeed are reliable indicators of whether workplace emails are sent to someone higher or lower in the corporate hierarchy.
Gilbert, assistant professor in the School of Interactive Computing, focused his attention on the “Enron corpus,” a body of 500,000 emails among about 150 former Enron employees, making it the largest email dataset available for public study.
Google has launched a new program devoted to fostering discussions among leaders in the science and technology industries. Blair McIntyre (Interactive Computing) discusses the new project, “Solve for X,” and the issues faced by programs like it. Source: Tech News World
Georgia Tech researchers in computing and industrial design are planning a series of workshops with artists, designers, scientists and engineers to spark innovation at the intersection of technology and soft goods such as apparel. The initiative is funded by the National Endowment for the Arts in the largest grant awarded to Georgia Tech by the organization within the last five years.
The workshops will be centered on a futuristic textile swatch book that looks and acts similar to traditional swatch books, a staple in fashion and design studios. Georgia Tech’s Clint Zeagler and Thad Starner’s version is connected to a notebook computer via USB, with material swatches that incorporate conductive thread, sensors and controllers. As the swatches are exchanged in the binder, the appropriate interface appears on the computer screen.
“The Electronic Textile Interface Swatch Book functions as a guide book for an inspiration and ideation session in the first part of the workshop, driving the design process and helping participants understand the technology and then dream up ideas,” said Zeagler. “We’re especially curious to see how scientists, traditional fashion designers and craftspeople can be inspired to apply on-body interactive textiles within their fields.”
Participants get to make prototypes of their designs in the second part of the workshop using the enhanced fabric.
A pilot workshop was held at Parsons the New School for Design this fall; subsequent workshops will be held at Georgia Tech and Savannah College of Art and Design in Atlanta.
Zeagler, an instructor in the School of Industrial Design, and Starner, an associate professor in the School of Interactive Computing, have forged new paths in the futuristic wearable computing field. Leveraging Georgia Tech’s strengths in networked products and connectivity, the researchers hope the workshops will advance new ideas in traditional design fields in fashion, interiors and textiles.
The swatch book and supporting research presentations have made numerous appearances in exhibitions and international conferences. This April, the team will present the work at the Smart Fabrics Conference in Miami.
“Who Gives A Tweet? Evaluating Microblog Content Value,” co-authored by GVU Foley Scholar Kurt Luther, was released this week and explores what we like in our tweets -- and what we find really, really off-putting.
(Hint: The Most Annoying Tweet Imaginable would be overly long. It would contain stale information. It would #totally #overuse #hashtags. It would be excessively personal. It would be aggressively mundane. It would be whiny.) Source: the Atlantic
Two Georgia Tech grad students landed on Forbes Magazine’s lists of “30 under 30” in Technology and Entertainment. Healthy-eating advocate Eugene Medynskiy (Interactive Computing) and gaming guru Chris DeLeon (Digital Media) share the spotlight with the CEOs of Spotify and Dropbox among other big names.
Source: Forbes Magazine
Khush, co-founded by Parag Chordia (School of Music and GVU Center), is an Atlanta startup that has been acquired by Smule, the fast-growing maker of music applications for iOS.
Source: San Francisco Chronicle
Arguably one of Jill Dimond’s strengths is her aptitude to learn and develop for a variety of mobile computing platforms, which have become a ubiquitous part of modern society in less than a decade since the emergence of the smartphone. From the early days of the PDA and smartphone boom with Palm OS and Blackberry, to the current landscape of iOS and Android dominance, Dimond has been researching and developing for mobile technology since she was an undergraduate at the University of Michigan.
At 20, she created a spelling application interface for elementary school kids on Palm OS. Making use of the Palm image library and built-in camera - when camera phones were still a novelty - her interface allowed students to capture photos of objects to spell. In early 2009 in Mount View, Calif., Dimond found herself at the center of Google’s development strategy of its soon-to-be monstrous hit Android. She was a Georgia Tech graduate student interning as a software engineer and researcher on the Android team. In her four months at Google she helped develop the user interface for App Inventor, a visual programming language for the Android platform.
Dimond has taken her experiences in mobile computing development and her passion for serving others - particularly marginalized groups - to apply it to her primary studies as a Ph.D. student in Human-Computer Interaction in the GVU Center and School of Interactive Computing at Georgia Tech.
Her current research, under advisor Dr. Amy Bruckman, examines how the design of technology can impact participation in social movements. Dimond is designing, building and evaluating technology to support a social justice organization called Hollaback, a group that uses technology in order to combat street harassment and violence. Her efforts have yielded an Android app and web infrastructure that allows users to blog about their experiences and post pictures of public harassment on the Hollaback network of 40 geographic-specific websites in 13 countries.
The genesis of her research stems from her volunteer work and general interest in social issues and technology.
“I started volunteering at a women’s domestic violence shelter and saw many issues with the women who had to live there and the technology they used,” Dimond said.
Based on the experience, she started a research study that examined how technology is intertwined in the lives of domestic violence survivors - how it both helps them move on but also how it can be potentially dangerous.
“Technologies such as social network sites and mobile phones connect us in different and new ways that we cannot sometimes control,” she said.
As Facebook and other websites court users to create online social connections, Dimond has focused her energy on using technology to create awareness of social issues. Her research is helping to make technology more accessible and easy to use especially for disenfranchised groups or those who are discriminated against.
With her Android app Hollaback, users can snap a photo or text a message on mobile phones and use the devices – or the website – to send the stories of harassment and violence directed towards them in public. The content is then published and mapped on the various local Hollaback websites. Fellow master's student Daphne LaRose helped by building a new version of the app to let bystanders report harassment as well.
Originating in New York, Hollaback expanded from one blog in the city that never sleeps to other U.S. states, Asia, Europe and South America, thanks in no small part to Dimond’s mobile computing and web expertise.
Dimond said that whether people see or experience harassment, they now have an outlet to help impact the problem and help others within their communities. She also believes her research can be applied to those who want to engage in social change and use technology to do so.
“I hope to add to the conversation and provide an example where technology does not necessarily make people ‘slacktivists,” Dimond said.
Her research has expanded from looking at technology and violence to how technology can play a role in organizing and activism. After finishing her doctorate, Dimond plans to start a technology cooperative to develop and design technologies for social change as well as contribute back to the research community by writing up the findings and designs.
She is compelled to share her knowledge and be an agent for change - helping those who sometimes cannot help themselves - and that, along with her mobile computing acumen, is another of Dimond’s strengths.
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Parag Chordia (Music), director of the Music Intelligence Lab, has developed LaDiDa, a reverse karaoke software program that works to correct pitch and add music to whatever you sing, thus creating a complete musical package with minimum effort. Source: The Hindu
Ian Bogost (Literature, Communications and Culture) doesn't feel the success of Zynga, the company behind popular Facebook games such as Farmville and Cityville, is cause for celebration. Bogost thinks Zynga's games are mindless, designed to suck money out of players' pockets. Source: NPR
Georgia First Lady Sandra Deal, in her first visit to Georgia Tech since Gov. Nathan Deal took office, learns about “Georgia Computes!,” a statewide initiative led by Georgia Tech and funded through the National Science Foundation to increase computing education in K-12 and colleges. (L to R) Georgia First Lady Sandra Deal, College of Computing Dean Zvi Galil, Professor Mark Guzdial, School of Interactive Computing, and Barbara Ericson, Director of Computing Outreach for the Georgia Tech Institute for Computing Education (ICE).
GVU faculty and Ph.D. candidates whose research is currently being deployed in Georgia’s school systems and industry shared details of these initiatives with Georgia First Lady Sandra Deal on Nov. 10 in her first visit to Georgia Tech since her husband Gov. Nathan Deal took office.
The projects - focusing primarily on computing education and nutrition- demonstrated GVU’s leadership role in taking computing research out of the lab and into communities to address critical needs.
One of those needs is effectively engaging students in computer science and honing their computing skills.
First Lady Deal, a lifelong educator, learned of Georgia Tech’s leading role in “Georgia Computes!,” a National Science Foundation-sponsored alliance to improve computing education in K-16.
Barbara Ericson, Director of Computing Outreach for the Georgia Tech Institute for Computing Education (ICE), says that the program is having an impact across Georgia with teachers from more than 250 schools and 150 counties attending workshops to learn how to teach computer science.
The Georgia Tech group has trained and funded computing summer camps at 11 other colleges and universities in Georgia. In the summer of 2010 there were more than 39 weeks of computing camps across Georgia (see http://coweb.cc.gatech.edu/ice-gt/1514).
“There is still plenty of work to be done,” Ericson says. “Computer science concepts underlie the advances in most STEM fields, but most high schools in Georgia offer no computer science courses.”
More computer scientists are vital, but society as a whole will need the same skill sets in order to use computing innovatively, productively, and creatively, says Professor Mark Guzdial, School of Interactive Computing.
“Georgia Tech is a leader in this regard, teaching everyone on campus how to program in ways that are relevant to their major,” he says.
Also during the visit, Mrs. Deal learned about UsableHealth, a company developed from GVU research that provides technology to help people understand what they eat, how much they exercise or certain details about their medical health.
Another education-focused research project showed the role that video games play in urban African-American male culture. Glitch is a job program for high school students to become game testers, and to leverage that experience into computer science learning.
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A seismic shift in the way people use computing technology could come in the very near future and Craig Mundie, Microsoft’s Chief Research and Strategy Officer and a Georgia Tech alumnus, hinted at what that future might look like when he spoke on campus Oct. 27. (Webcast Available)
GVU and its researchers are pioneering a part of that future, where the integration of computing devices into peoples’ daily lives will take on a whole new level of importance.
While on campus, Mundie toured the GVU Center at the Technology Square Research Building and met some of the people and research helping shape a new era of computing.
Professor Irfan Essa, School of Interactive Computing, and Matthias Grundmann, Ph.D. Candidate in Computer Science, demonstrated examples of the ongoing work to make video a first-class citizen in terms of consumption and sharing, building on GVU research that includes areas of video content extraction and video stabilization. Essa also discussed examples of what role media and video will have in Civic Computing and Journalism of the Future.
Distinguished Professor Gregory Abowd and Professor Jim Rehg, School of Interactive Computing, showed Mundie developing technologies for Behavior Imaging, a new research field centered on social and communicative behaviors collected from sensor data. They are analyzing social interactions between children and adults, with a particular focus on characterizing developmental disorders such as autism.
The Microsoft executive next experienced LiquidText, an example of the future he talked about while on campus. Craig Tashman, Ph.D. Candidate in Computer Science and creator of LiquidText, showcased the technology and how its innovative multitouch-based system for text manipulation helps people read and make sense of complex documents. LiquidText, expected to be released on the iPad this year, gives a highly flexible, fluid text representation allowing readers the control they need in navigation, document visualization, and annotation.
GVU’s last demonstration spotlighted Georgia Tech’s efforts to rethink computing education. Professor Mark Guzdial, School of Interactive Computing, and Barbara Ericson, Director of Computing Outreach for the Institute for Computing Education, discussed their NSF-funded projects. "Georgia Computes!" has been a five-year project focusing on improving computing education statewide, from working with the Department of Education on teacher certification and high school curriculum issues to training teachers at the high school and undergraduate level. "CSLearning4U" is a new project to teach working high school teachers about computer science by creating new kinds of distance media and a new pedagogy for teaching programming.
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Visual analysis tools – pie charts, bar graphs and data tables to name some simpler ones – are a ubiquitous, often unglamorous, part of modern society. They represent an ocean of data that is increasingly being collected on any and everything that can be quantified. Sports statistics, profit margins and weather forecasts now share the data space with information ranging from consumers’ online buying habits to the number of Likes on a certain social network.
Zhicheng Liu, a Georgia Tech Ph.D. candidate in Human-Centered Computing, has set out to develop next-generation visualization tools in order to make the analysis of this broad range of data more manageable as it continues to amass on computer networks around the world.
The focus for the 29-year-old is developing more intuitive visual interfaces where users can connect different data points and see in real-time on a screen what relationships or networks exist among the data. Charts and diagrams would no longer be buried in two-hour PowerPoint presentations, but would become a springboard to take information and explore new relationships.
Recently honored as a GVU 2011 Foley Scholar, the highest award for graduate-level and Ph.D. students in the Georgia Tech GVU center, Liu describes his research at its very basic level as “turning boring and massive data into pretty and informative pictures.” Liu says that interacting with the pictures is what leads to those “aha” moments and discovering something interesting about the data. Data analysis becomes easier, even enjoyable.
Liu has been fascinated by pictures, visualizations and diagrams since his childhood in China. Drawing, painting and geometry filled his youth, and as an undergrad in computer science at the National University of Singapore, he worked on a research project to visualize social information in e-mail archives. As a Ph.D. candidate at Georgia Tech he has conducted case studies with corporations – including Microsoft - to visualize their data, designed and built systems for various kinds of data and domains, and written theoretical papers on visual reasoning and cognition.
His current research on visualization techniques and developing a software system, called Ploceus, support human sense-making and data analysis. The work has significant real-world implications in the area of business intelligence and information management. Ploceus could conceivably be part of a future where soccer moms and small business owners are as comfortable manipulating visual analysis tools as accountants and statisticians.
Ploceus offers users the ability to drag and drop any combination of data points into a workspace on a computer display and then choose which pieces of data to connect. Users watch as visual clusters of networks form on the screen fitting the different data together. With the click of the mouse data moves in real-time to form more combinations of relational networks. A video of Ploceus in action can be seen at http://vimeo.com/21773979.
“It is extremely valuable to synthesize research and practice to make your research be relevant to the real world,” Liu says.
He hopes to continue his current work’s direction after graduation in a research lab or academic institution. Wherever his research agenda takes him, the data will surely be ready for a visual makeover.
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Online communities are growing exponentially, dwarfing even the largest population centers on the planet and redefining the concept of community. Facebook has 800 million users, more than 20 times the size of the world’s largest metro population in Tokyo of 32.5 million people. Countless other online groups - Twitter, LinkedIn, Meetup.com - routinely draw network traffic that surpasses most major metropolitan areas.
As people become socialized as digital citizens, Kurt Luther, a Ph.D. candidate in Human-Centered Computing at Georgia Tech, is using his research in online collaborative communities to help define how its members can successfully work together in this brave new world.
With online collaborative successes like Wikipedia and open-source software, such as Linux and Firefox, the possibilities for online collaboration extend far. But widespread sustainable collaborative communities are few and far between or have gained little attention, a phenomenon that Luther has studied for the better part of a decade.
As a computer graphics technology undergrad at Purdue, he ventured into the collaborative space by developing a website that matched filmmakers with different talents in order to facilitate film projects. As a Georgia Tech Ph.D. candidate, Luther’s internships at YouTube, IBM and Microsoft have informed his work in his research area and the study of group dynamics in cyberspace.
Luther is now tackling one of the most elusive components of successful collaboration in the real or digital world - leadership.
“It quickly became clear that leadership was perhaps the biggest reason why these projects succeeded or failed,” Luther says referring to the work of animators he interviewed and who had worked together online.
Part of his dissertation is a software platform called Pipeline, which is free and open-source, and helps collaborators organize creative projects like movies over the web. Luther is currently testing instances of Pipeline in several creative communities to study the effect of different leadership styles on the process and outcome of online collaboration. Users can tweak the source code to match their own leadership approach and set of circumstances.
“My hope is that sharing Pipeline in this way will lead to even more exciting projects and research results in domains I would have never imagined,” Luther says.
He is betting Pipeline will create insights into how creativity works, especially online, and what leaders should do to foster successful creative projects. A leader in his own right, Luther was named a GVU 2011 Foley Scholar, the highest distinction in GVU for graduate-level and Ph.D. students, for his dissertation work.
Success is a measure more easily defined than leadership and Luther researched the topic in a paper he co-authored, “Why It Works (When It Works): Success Factors in Online Creative Collaboration,” with advisor Amy Bruckman, Kevin Ziegler and Kelly Caine.
The research compared and contrasted online, collaborative animated movies, called collabs, with open-source software (OSS) projects. Successful collabs were those that saw their projects to completion, and of the nearly 900 sampled, less than 20 percent reached that benchmark.
Leadership was a key factor in the collabs that did succeed. These collabs used leaders with technical expertise, collab experience, and soft skills; frequent communication between leaders and members; and early planning and structure.
The entertainment domain has been an early trendsetter in creating successful online collaborative communities, Luther noted. Movies, music and art lead the way with crowd-sourced content on the Internet and in pop culture.
“I hope to continue to explore the vast potential of online creative collaboration by studying interesting examples of it in the wild, building tools to enable new forms of it, and designing experiments to understand what makes it tick,” Luther says.
He envisions a future where online collaboration helps people to contribute meaningfully to almost any type of creative project in a way that matches their available time, interests, and abilities.
One community at a time, Luther plans to be a part of that effort in order to create a better online world for us all.
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The Georgia Institute of Technology has been awarded two highly selective National Science Foundation (NSF) grants totaling $2 million. The awards, designated for the Ivan Allen College of Liberal Arts and the College of Computing, will fund two projects intended to transform how students learn computer science in American high schools. EarSketch, a project in Ivan Allen College, is designed to encourage Atlanta’s African-American high schoolers to study computer science. The program will allow students to remix hip hop music by writing computer code. EarSketch is based on research by Georgia Tech that shows the relationship between gaming and an eventual interest in computer science is not as strong as may have been previously assumed, especially for minorities. “Traditional approaches to teaching computer science are dismal in engaging non-white male students, and the numbers for African-American males are relatively low compared to other ethnic groups,” said Brian Magerko, assistant professor of digital media in the IAC School of Literature, Communication and Culture. Magerko, the principal investigator on the project, is working with co-investigator Jason Freeman, an assistant professor in the School of Music in the College of Architecture. “We believe that by leveraging the collaborative nature of remix composition and musically oriented computer programming, EarSketch may provide a successful alternative to the cultural issues that computer games have in the engagement of minorities,” said Magerko. EarSketch will teach students how to use a digital audio workstation and to control musical loops and beats by writing small bits of programming code. The project involves collaboration with Mike Reilly from Lanier High School, where the software and curriculum will be piloted in 2014. The College of Computing’s $1 million grant will be used to address a different issue: a significant shortage of high school computer science teachers in the United States. According to the College Board, there are only 2,000 computer science teachers at the Advanced Placement (AP) level among the nation’s 25,000 high schools. NSF has a goal of having 10,000 high school computer science teachers in 10,000 U.S. schools by the year 2015. Mark Guzdial, a professor in the college’s School of Interactive Computing, and Barbara Ericson, director of Computing Outreach, will oversee a three-year project that will investigate better ways to train computing teachers. Guzdial and Ericson are focused on creating new online media, allowing teachers to learn at their own pace rather than using a remote classroom model. "The biggest challenge is learning computer science from a distance," said Guzdial. "Most training tools currently used—such as online classes that require teachers to program code on their own with little or no help—are ineffective. It's too hard for them. We're trying to find a middle ground that will work with measurable learning and helping teachers succeed." Both projects are part of the NSF’s Computing Ed for 21st Century program, which aims to increase the number of students who plan to major in computing. According to the NSF, interest among college freshmen has declined overall by 70 percent in the last decade.
The National Science Foundation (NSF) has awarded $6 million to fund three projects involving researchers from the Georgia Institute of Technology. Each four-year, $2 million grant was awarded through the NSF's Division of Emerging Frontiers in Research and Innovation (EFRI).
"The EFRI research teams will probe some profound aspects of the interface of biology and engineering," said Sohi Rastegar, director of EFRI. "If they are successful, the principles and theories uncovered in their investigations could unlock many technological opportunities."
This year, 14 transformative, fundamental research projects were awarded EFRI grants in two emerging areas: technologies that build on understanding of biological signaling, and machines that can interact and cooperate with humans.
The three Georgia Tech projects include:
Developing a "therapeutic robot" to help rehabilitate and improve motor skills in people with mobility problems;
Creating wearable sensors that allow blind people to "see" with their hands, bodies or faces;
Generating and rigorously testing quantitative models that describe spatial and temporal regulation of cell differentiation in tissues.
The therapeutic robot could enhance, assist and improve motor skills in humans with varying motor capabilities and deficits. The goal of the project is to program a humanoid rehabilitation robot to perform a "partnered box step," which is a defined pattern of weight shifts and directional changes, solely based on interpreting movement cues from subtle changes in forces between the hands and arms of the robot and the person.
To do this, researchers at Georgia Tech and Emory University will study how humans use their muscles to walk, balance and generate force signals with the hands for guidance when moving in cooperation with another person. They will also study "rehabilitative partnered dance," which has been specifically adapted to help improve gait and balance in individuals with motor impairments.
"Our vision is to develop robots that will interact with humans as both assistants and movement therapists," explained principal investigator Lena Ting, an associate professor in the Wallace H. Coulter Department of Biomedical Engineering at Georgia Tech and Emory University. "We expect our project to have a long-term impact on quality of life of individuals with movement difficulties, such as those caused by Parkinson's disease, stroke and injury by improving fitness, motor skills and social engagement."
Working with Ting on the project are Emory University School of Medicine (geriatrics) assistant professor Madeleine Hackney, Coulter Department of Biomedical Engineering assistant professor Charlie Kemp and Georgia Tech School of Interactive Computing assistant professor Karen Liu.
For the second project, researchers at Georgia Tech and The City College of New York will investigate devices for "alternative perception" and the principles underlying the human-machine interaction. Alternative perception combines electronics and the other senses to emulate vision. In addition to aiding the visually impaired, the findings are expected to have other applications, such as the development of intelligent robots.
The researchers plan to untangle how humans learn to coordinate input from their senses -- e.g. vision, touch -- with movements, like reaching for a glass or moving through a crowded room. They will then map out how machines, such as robots and computers, learn similar tasks, to model devices that can assist humans.
The team envisions a multifunctional array of sensors on the body and has already developed prototypes for some of the devices. The full complement of wearable sensors would help a sightless person navigate by conveying information about his or her surroundings.
The researchers hope their findings on perception, and the prototypes they develop, will spawn a raft of wearable electronic devices to help blind people "see" their environment at a distance through touch, hearing and other senses. The technology would also benefit sighted individuals who must navigate in poor visibility, such as firefighters and pilots.
Principal investigator Zhigang Zhu, professor of computer science and computer engineering in City College's Grove School of Engineering, will collaborate with City College professor of psychology and director of the Program in Cognitive Neuroscience Tony Ro, City College professor of electrical engineering Ying Li Tian, Georgia Tech Woodruff School of Mechanical Engineering professor Kok-Meng Lee, and Georgia Tech School of Applied Physiology associate professor Boris Prilutsky.
The third project will address a fundamental question of developmental biology: what controls the spatial and temporal patterns of cell differentiation? Answering this question will lead to a better understanding of the basic principles of embryogenesis, explain origins of developmental disorders, and provide guidelines for tissue engineering and regenerative medicine.
The research will be conducted by principal investigator and Princeton University Department of Chemical and Biological Engineering associate professor Stanislav Shvartsman, Georgia Tech School of Chemical and Biomolecular Engineering associate professor Hang Lu, New York University Department of Biology professor Christine Rushlow, and University of Illinois at Urbana Champaign Department of Computer Science associate professor Saurabh Sinha.
Scientists know that among an embryo's first major developments is the establishment of its dorsoventral axis, which runs from its back to its belly. The researchers plan to study how this axis development unfolds -- specifically the presence and location of proteins during the process, which give rise to muscle, nerve and skin tissues.
To enable large-scale quantitative analyses of protein positional information along the dorsoventral axis, Lu and Shvartsman will further develop a microfluidic device they previously designed to reliably and robustly orient several hundred embryos in just a few minutes.
"By understanding this system at a deeper, quantitative level, we will elucidate general principles underlying the operation of genetic and multicellular networks that drive development," said Lu.
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NSF recently funded eight proposals under its "Computing Education for the 21st Century" initiative, and GVU researchers brought home two of these prestigious awards:
Mark Guzdial and Barb Ericson's proposal "Using Instructional Design Techniques to Create Distance CS Education to Support In-Service Teachers," and Brian Magerko and Jason Freeman's proposal "Engaging African Americans in Computing through the Composition and Sharing of Musical Remixes" were both funded for $1M apiece.
Congratulations to all!
Shwetak Patel is a computer scientist who has invented a series of sensor technology systems for home environments with the goal of saving energy and improving daily life through a broad range of applications. Much of his work to date has focused on the development of low-cost and easy-to-deploy devices that can detect and measure household energy consumption without an elaborate network of expensive instruments. To allow residents to track their energy usage down to the level of individual appliances and fixtures, Patel's distinctive approach leverages existing infrastructure — such as gas lines, electrical wiring, plumbing, and ventilation ducts — and requires only a minimal number of small, wirelessly connected sensors attached to the central hookup of each of these utility sources. When coupled with a machine learning algorithm that analyzes patterns of activity and the signature noise produced by each appliance, the sensors enable users to measure and disaggregate their energy and water consumption and to detect inefficiencies more effectively. In addition to the resource conservation applications of his sensor systems, Patel is also exploring their potential for home security or elder care, as they serve the related function of sensing human activity and monitoring movement throughout a building's rooms. While envisioning cutting-edge new tools to address pressing social challenges and to make the buildings we live in more responsive to our needs, Patel devises elegant, simple solutions that dramatically reduce the cost of implementation. Shwetak Patel received a B.S. (2003) and a Ph.D. (2008) from the Georgia Institute of Technology. Since 2008, he has been an assistant professor in the Departments of Computer Science and Engineering and Electrical Engineering at the University of Washington.
BrailleTouch is the first technology that lets visually-impaired users type quickly, accurately, and directly on their mobile phones. It uses the standard braille code for chorded input on the multi-touch screen of a smart phone. Users hold the phone with the touchscreen away from them and on a split keyboard they type with the three fingers in each hand used on standard braille typewriters. Function keys such as space, back-space, and return are encoded as intuitive gestures. We have demonstrated the practicality of BrailleTouch through rigorous user studies with visually impaired adults who are proficient in braille. For this population, BrailleTouch is fast, accurate, mobile, and does not require extra hardware that is specialized and expensive.
The Georgia Institute of Technology is now a strategic partner with the World Economic Forum, a Geneva-based non-profit organization that focuses on the most pressing issues facing the world.
Georgia Tech is the only public U.S. institution invited to be part of the World Economic Forum’s Knowledge Advisory Board. The board includes 12 American universities that will advise the forum on how to engage with academic partners and the field of higher education.
“The World Economic Forum is the premier convener of thought leaders around the world,” said Steven McLaughlin, Georgia Tech’s vice provost of international initiatives. “Having Georgia Tech as the only public university in that group expands our global impact and influence, and connects us to an important international network of leaders.”
McLaughlin will be traveling to Geneva this fall to represent Georgia Tech on the Knowledge Advisory Board.
The partnership between Georgia Tech and the World Economic Forum has yielded other initiatives. Several Georgia Tech faculty members, for example, will be participating in the Annual Meeting of the New Champions in Dalian, China, Sept. 14-16.
Known as “Summer Davos,” the Annual Meeting of the New Champions is the foremost global business gathering in Asia and is designed to foster interaction, generate insight and achieve impact across more than 1,500 participants attending.
Four faculty members will be representing Georgia Tech at “Summer Davos” in Dalian.
Elizabeth Mynatt, interactive computing professor and executive director of Georgia Tech’s Institute for People and Technology (IPaT); Blair MacIntyre, interactive computing professor; Ian Bogost, literature, communication and culture professor; and Michael Best, associate professor of international affairs, will be presenting in the “IdeasLab with Georgia Tech: Connectivity and Social Interaction.”
They will discuss persuasive gaming to address societal issues; augmented reality in media, healthcare and politics; creative discovery to manage personal information; and social media in civic engagement and political development. The IdeasLab is a unique format during the meeting in which the world’s top academic institutions present their current thinking and the audience interacts on their ideas.
MacIntyre and Bogost will also be filming a short documentary at the meeting that profiles their research work, and Mynatt will be participating in an executive think tank on Innovation and Energy Technology hosted by NBC, Harvard Business Review, Caixin Media and Shell.
Besides holding meetings, the World Economic Forum produces a series of research reports and engages its members in sector-specific initiatives. Georgia Tech faculty members have been asked to be academic partners on three studies for the forum.
Renu Kulkarni, executive director of FutureMedia and principal research associate at Georgia Tech, will be leading a study on future media initiatives.
Mustaque Ahamad, director of the Georgia Tech Information Security Center and professor of computer science, will be directing a study on cyber security.
Donald Ratliff, executive director of the Georgia Tech Supply Chain and Logistics Institute, has been invited to become a member of the World Economic Forum’s Global Agenda Council on Logistics and Supply Chain for the 2011-2012 term. In this role, Ratliff will lead a global trade supply study.
In addition to Dalian, the World Economic Forum hosts an annual meeting in Davos, Switzerland, which brings together top business leaders, international political leaders, selected intellectuals and journalists to discuss world issues.
Congratulations to Ellen Yi-Luen Do on being the recipient of this year's ACADIA Award for Innovative Research! Please join us in congratulating Ellen!
For more information on Ellen, please visit: http://www.cc.gatech.edu/~ellendo/