CarXR: measuring the effect of XR translucency on user's VR presence and situation awareness

Info about the Project

There is a growing semi-automated fleet in the US, and the occupants of many of these semi-automated cars are frequently reading, working, watching movies, and even sleeping. To ensure safety and effective design of products, there is a need to examine the issues of: (a) the impact that being in the car has on performing non-driving tasks; and (b) the impact that performing non-driving tasks has on the person’s ability to re-engage in managing the vehicle’s operation. We are currently studying the task of using virtual reality in a vehicle, and its effect on situation awareness and trust.
Faculty: 
Bruce Walker
Students: 
Nadia Fereydooni