GVU Center Brown Bag Seminar: Sonic Interaction Design for the Post-Screen World
GVU Center Brown Bag SeminarSonic Interaction Design for the Post-Screen World
Sonic Interaction Design for the Post-Screen World
We live in a post-screen world of interactive systems where our kitchen appliances talk to us and our shoes vibrate when it is time to go for a walk. A challenge for design in the post-screen world is how to develop design methods, practices, and education for non-visual interaction with interactive systems. This talk presents over ten years of research into approaches to Sonic Interaction Design which combine Audio, Interaction Design, and Physical Computing to allow designers to explore the potential role of sound in interaction, and to sensitize designers to the use of sound for interaction. The approach foregrounds design explorations of the possible design connections between human action and sonic responses by interactive systems. This talk will present and discuss design and evaluation techniques that can be reliably used in these situations and show how Sonic Interaction Design can be informed by careful and rigorous consideration of human experience.