GVU Center Research Showcase Fall 2014 Projects

GVU Center Research Showcase Fall 2014

Oct. 29, 2-5 p.m.
Technology Square Research Building
Register for Free

The GVU Center Research Showcase invites you to experience Georgia Tech research in people-centered technology that enhances our communities and impacts how we live day-to-day. More than 100 interactive projects will let you touch, control and imagine what technology will enable in the future.

Our relationship with personal technology and how we use it is evolving. Research through our interdisciplinary teams shows the opportunities that exist for technology to address long-standing societal challenges and how we can make new connections to advance our lives and those of others.

The GVU Center Research Showcase will offer:

- Hands-on and interactive demonstrations to experience technology in a wide variety of formats.

- Research from more than 20 labs with specialties that cover broad areas such as mobile and wearable technology, digital media, transportation, online communities, artificial intelligence, game development, graphics, user interfaces and much more.

- Networking with industry representatives and access to researchers and their latest work.

- A range of innovative ideas, interfaces and devices that can only be experienced here.

What will shape your technology experience in the future? Come find out Oct. 29, 2-5 p.m., in the Technology Square Research Building on the Georgia Tech campus.

Register for this free event at https://gvufallresearchshowcase.eventbrite.com. On-site registration also available. Can't make the showcase? Many of the projects will be demonstrated Nov.12 at the People and Technology Forum at Georgia Tech (registration fees apply).

GVU Center Research Showcase Fall 2014

Research Demonstrations by Lab and Location

Basement

GVU Prototyping Lab
Air Gestures in the Vehicle

2nd Floor

Animal-Computer Interaction Lab - Room 243
FIDO - Facilitating Interactions for Dogs with Occupations

Augmented Environments Lab - Room 233
Argon3: AR-Enabled Web Browser
Auburn Avenue: Augmented Reality for Cultural Heritage
Ethereal: Spatially Adaptive AR Toolkit
Interaction Techniques for Children's AR Education
Lights of St. Etienne: AR/MR Experience in the Cathedral in Metz, France
Project: A Panorama Narrative
Trans media Storyscape: An Ecology Of Transmedia Storytelling

Contextual Computing Group - Room 243
Captioning on Glass
CHAT - A Dolphin Interaction Wearable
CopyCat
Order Picking with Wearable Computers
Passive Haptic Learning
SmartSign

Entertainment Intelligence Lab - 235
Base Based CAPTCHA
Dynamic Difficulty Adjustment for Computer Games
Game Mechanics for Games With a Purpose

Graphics Lab - 230
Learning Bicycle Stunts

Interactive Products Design Lab – Room 222
Ballet Hero: Building A Garment for Memetic Embodiement in Dance Learning

Mobile Robot Laboratory - Room 238
Getting it Right the First Time - Performance Guarantees for Robot Behavior
Robotic Co-Mediators for Parkinson's Patients
The Benefits of Robot Deception

Sonification Lab - Room 222
Advanced Auditory Menus
Air Gestures in the Vehicle
Audio Lemonade Stand Game
Auditory Graphs: Math and Science Education for Students with Vision Impairment
Bone Conduction Audio
Driving After a Traumatic Brain Injury: In-Vehicle Assistive Technology
Enhanced In-Vehicle Technologies: Novel Interfaces and Advanced Auditory Cues to
Sonified Fantasy Sports

Synaesthetic Media Lab – Room 209
Mapping Place
Pathways Builder
ROSS: Responsive Objects, Surfaces, and Spaces
SciSketch
Vporter

3rd Floor

ADAM Lab - Room 321
Apprentice: Improvisational and Co-Creative AI Drawing Partner
Computational Pretend Play
EarSketch
Viewpoints AI: An Exploration of Human - AI Movement Improvisation

Aware Home Research Initiative - Room 309
Aware Home Living Lab
RERC TechSAge: A Mobile Application to Measure Gait Speed
RERC TechSAge: SmartBathroom

Comp.Social - Room 345
Being Nice on the Internet: Designing for the Coexistence of Diverse Opinions Online
Understanding Censorship Practice in Chinese Social Media
Understanding Credibility Perceptions in Social Media

Computational Enterprise Science Lab - Room 339
Biocentric Diagrams: Design and Applications of a Graph-Based Relational Set
Visualization Technique
dotlink360: Visual Business Ecosystem Intelligence
Exploring Clinical Care Processes Using Visual and Data Analytics: Challenges and
Opportunities
Visual Analytics for Early-Phase Complex Engineered System Design Support

Contextual Support for Learning – Room 324
CSLearning4U: Creating Electronic Books for Teacher CS Learning

Culture and Technology Lab (CAT) – Room 344
Animated Day of the Dead Poets
Medium Probe: A Method for Seeding to Explore the Suitable Medium of
Communication in Design
Move Lab
One Block: A Local Parent Community Bridging the Gap in Digital Inequality
Quick-Cut Video Editor
Tech Hustle: Understanding and Supporting Technology Learning and Employment

Digital World and Image Group - Room 325
Power Puppets

Electronic Learning Communities - Room 338
Copyright and Social Norms in Online Creative Communities

Everyday Computing Lab - Room 332
Creating Adaptive Technology to Improve Patient Centered Care
Defining Digital Self Harm
Living Online - The Curious Lives of Digitally Connected Teens
My Journey Compass: Examining PHR Usage Among Breast Cancer Patients

Experimental Television Lab - Room 322
Debate Slates
Infinite Programming Guide
Universe United

Information Interfaces Group - Room 342
Faceted Exploration of Large Text Document Collections
GLO-STIX
Jigsaw: Visual Analytics for Text Document Collections
Safe Passage
Visualizing PGA Tour Golf Shot Data

Interactive Media Technology Center (IMTC) - Room 309
eCoach: Avatar-Guided Decision Aid for Prostate Cancer
Food For Thought: Developing a Cognitive Training Game for Older Adults
Games for Assessment
HealthSmart: A Mobile Personal Health Record for Behavioral Health Homes
Midtown Buzz
Order Up!: Mobile Gaming To Promote Healthier Diet Choices
Personalized Augmented Reality Lenses for STEM Education
SPAN: Increasing Social Participation of Teens w/Brain Injury via App-based Peer
Coaching and Training
Wearable Computing Center

Participatory Publics Lab - Room 323
Cycle Atlanta

Public Design Workshop - Room 317
Designs for Foraging
Doing the UX: An Ethnographic Study of the Practice of User Experience
Tiny Tinkering Platforms

Research Network Operations Center (RNOC) - Room 333
Campus Tour
Convergence Innovation Competition
GT Journey
GTMobile
Magic Window - CIC GT-Lorraine

Robot Musicianship – Room 333
Musical Sonification
Robotic Drumming Prosthesis
The Shimi Band

Subcultures & Digital Media - Room 317
Algorithmic and Historical Detection Patterns of Music Subcultures

Urban Transportation Information Lab - Room 323
OneBusAway

Ubiquitous Computing - Room 329
Personal Taxi Meter
Using SMS To Support the Management of Diabetes and Asthma in Pediatrics Patients
Using Visual Analytics to Explore Social and Communicative Behaviors

VIS Lab – Room 342
The Life and Death of Metadata

Work2Play Lab – Room 316B
RivrTran – An Asynchronous Message System with Translation Support for Refugee Agencies




Research Demonstrations by Field of Study

Augmented Reality
Argon3: AR-Enabled Web Browser
Auburn Avenue: Augmented Reality for Cultural Heritage
Campus Tour
Ethereal: Spatially Adaptive AR Toolkit
GT Journey
Interaction Techniques for Children's AR Education
Lights of St. Etienne: AR/MR Experience in the Cathedral in Metz, France
Magic Window
Personalized Augmented Reality Lenses for STEM Education
Project: A Panorama Narrative
Transmedia Storyscape: An Ecology Of Transmedia Storytelling
Wearable Computing Center

Civic Computing
Convergence Innovation Competition
Cycle Atlanta
Designs for Foraging
eCoach: Avatar-Guided Decision Aid for Prostate Cancer
GT Journey
OneBusAway

Collaborative Work
CHAT - A Dolphin Interaction Wearable
Convergence Innovation Competition
Debate Slates
GVU Prototyping Lab
Infinite Programming Guide
GT Journey
Magic Window
Midtown Buzz
Pathways Builder
SPAN: Increasing Social Participation of Teens w/Brain Injury via App-based Peer
Coaching and Training
Tiny Tinkering Platforms
Universe United
Vporter

Educational Technologies
Animated Day of the Dead Poets
Auditory Graphs: Math and Science Education for Students with Vision Impairment
Aware Home Living Lab
Computational Pretend Play
Convergence Innovation Competition
CopyCat
CSLearning4U: Creating Electronic Books for Teacher CS Learning
eCoach: Avatar-Guided Decision Aid for Prostate Cancer
EarSketch
Games for Assessment
Game Mechanics for Games With a Purpose
GT Journey
Interaction Techniques for Children's AR Education
Mapping Place
Medium Probe: A Method for Seeding Dialogue to Explore the Suitable Medium
Of Communication Design
Move Lab
One Block: A Local Parent Community Bridging the Gap in Digital Inequality
Pathways Builder
Personalized Augmented Reality Lenses for STEM Education
Power Puppets
Quick-Cut Video Editor
SciSketch
SmartSign
Tech Hustle: Understanding and Supporting Technology Learning and Employment

Gaming
Audio Lemonade Stand Game
eCoach: Avatar-Guided Decision Aid for Prostate Cancer
Food for Thought: Developing a Cognitive Training Game for Older Adults
Games for Assessment
Game Mechanics for Games With a Purpose
Interaction Techniques for Children's AR Education
Order Up!: Mobile Gaming to Promote Healthier Diet Choices
Sonified Fantasy Sports

Health Informatics
Aware Home Living Lab
Convergence Innovation Competition
Creating Adaptive Technology to Improve Patient Centered Care
Exploring Clinical Care Processes Using Visual and Data Analytics: Challenges and
Opportunities
HealthSmart: A Mobile Personal Health Record for Behavioral Health Homes
My Journey Compass: Examining PHR Usage Among Breast Cancer Patients
Order Up!: Mobile Gaming to Promote Healthier Diet Choices
SPAN: Increasing Social Participation of Teens w/Brain Injury via App-based Peer
Coaching and Training
Using SMS To Support the Management of Diabetes and Asthma in Pediatrics Patients

Human Computer Interaction
Advanced Auditory Menus
Aware Home Living Lab
Air Gestures in the Vehicle
Audio Lemonade Stand Game
Auditory Graphs: Math and Science Education for Students with Vision Impairment
Aware Home Living Lab
Ballet Hero: Building A Garment for Memetic Embodiement in Dance Learning
Bone Conduction Audio
Campus Tour
Convergence Innovation Competition
Creating Adaptive Technology to Improve Patient Centered Care
CSLearning4U: Creating Electronic Books for Teacher CS Learning
Debate Slates
Doing the UX: An Ethnographic Study of the Practice of User Experience
Driving After a Traumatic Brain Injury: In-Vehicle Assistive Technology
EarSketch
eCoach: Avatar-Guided Decision Aid for Prostate Cancer
Enhanced In-Vehicle Technologies: Novel Interfaces and Advanced Auditory Cues to
Decrease Driver Distraction
FIDO - Facilitating Interactions for Dogs with Occupations
Games for Assessment
Game Mechanics for Games With a Purpose
GT Journey
Infinite Programming Guide
Interaction Techniques for Children's AR Education
Magic Window
Mapping Place
My Journey Compass: Examining PHR Usage Among Breast Cancer Patients
Passive Haptic Learning
Pathways Builder
Quick-Cut Video Editor
ROSS: Responsive Objects, Surfaces and Spaces
Sonified Fantasy Sports
Universe United
Viewpoints AI: An Exploration of Human – AI Movement Improvisation
Vporter
Wearable Computing Center

Information Visualization
Advanced Auditory Menus
Auditory Graphs: Math and Science Education for Students with Vision Impairment
Bicentric Diagrams: Design and Applications of a Graph-Based Relational Set
Visualization Technique
Campus Tour
Convergence Innovation Competition
Debate Slates
dotlink360: Visual Business Ecosystem Intelligence
Biocentric Diagrams: Design and Applications of a Graph-Based Relational Set
Visualization Technique
Exploring Clinical Care Processes Using Visual and Data Analytics: Challenges and
Opportunities
Faceted Exploration of Large Text Document Collections
GT Journey
GLO-STIX
Infinite Programming Guide
Jigsaw: Visual Analytics for Text Document Collections
Magic Window
Pathways Builder
Safe Passage
The Life and Death of Metadata
Universe United
Using Visual Analytics to Explore Social and Communicative Behaviors
Visual Analytics for Early-Phase Complex Engineered System Design Support
Visualizing PGA Tour Golf Shot Data

Mobile and Ubiquitous Computing
Advanced Auditory Menus
Air Gestures in the Vehicle
Animated Day of the Dead Poets
Audio Lemonade Stand Game
Auditory Graphs: Math and Science Education for Students with Vision Impairment
Bone Conduction Audio
Campus Tour
Convergence Innovation Competition
Creating Adaptive Technology to Improve Patient Centered Care
Driving After a Traumatic Brain Injury: In-Vehicle Assistive Technology
Enhanced In-Vehicle Technologies: Novel Interfaces and Advanced Auditory Cues to
Decrease Driver Distraction
FIDO - Facilitating Interactions for Dogs with Occupations
GTMobile
HealthSmart: A Mobile Personal Health Record for Behavioral Health Homes
Interaction Techniques for Children's AR Education
Midtown Buzz
RERC TechSAge: A Mobile Application to Measure Gait Speed
RERC TechSAge: SmarthBathroom
ROSS: Responsive Objects, Surfaces and Spaces
Sonified Fantasy Sports
Using SMS To Support the Management of Diabetes and Asthma in Pediatrics Patients
Wearable Computing Center

Music Technology
Algorithmic and Historical Detection Patterns of Music Subcultures
EarSketch
Robot Muscianship
Robotic Drumming Prosthesis
The Shimi Band

New Media
CSLearning4U: Creating Electronic Books for Teacher CS Learning
Magic Window
Mapping Place
Trans media Storyscape: An Ecology Of Transmedia Storytelling
Viewpoints AI: An Exploration of Human-AI Movement Improvisation

Online Communities
Creative and Social Norms in Online Creative Communities
Sonified Fantasy Sports

Perception
Auditory Graphs: Math and Science Education for Students with Vision Impairment
Bone Conduction Audio
Enhanced In-Vehicle Technologies: Novel Interfaces and Advanced Auditory Cues to
Decrease Driver Distraction

Robotics
Getting it Right the First Time - Performance Guarantees for Robot Behavior
Robotic Co-Mediators for Parkinson's Patients
The Benefits of Robot Deception
The Shimi Band
Vporter

Social Computing
Algorithmic and Historical Detection Patterns of Music Subcultures
Being Nice on the Internet: Designing for the Coexistence of Diverse Opinions Online
Bicentric Diagrams: Design and Applications of a Graph-Based Relational Set
Visualization Technique
Copyright and Social Norms in Online Creative Communities
Defining Digital Self Harm
SPAN: Increasing Social Participation of Teens w/Brain Injury via App-based Peer
Coaching and Training
Living Online - The Curious Lives of Digitally Connected Teens
Sonified Fantasy Sports
Understanding Censorship Practice in Chinese Social Media
Understanding Credibility Perceptions in Social Media

Wearable Computing
Ballet Hero: Building A Garment for Memetic Embodiement in Dance Learning
Bone Conduction Audio
Captioning on Glass
CHAT - A Dolphin Interaction Wearable
FIDO - Facilitating Interactions for Dogs with Occupations
Order Picking with Wearable Computers