This project involves the design and evaluation of an interactive computer game that allows deaf children to practice their American Sign Language skills. The game includes an automatic sign language recognition component utilizing computer vision and wireless accelerometers. The project is a collaboration with Dr. Harley Hamilton at the Atlanta Area School for the Deaf.
The Contextual Computing Group (CCG) creates wearable and ubiquitous computing technologies using techniques from artificial intelligence (AI) and human-computer interaction (HCI). We focus on giving users superpowers through augmenting their senses, improving learning, and providing intelligent assistants in everyday life. Members' long-term projects have included creating wearable computers (Google Glass), teaching manual skills without attention (Passive Haptic Learning), improving hand sensation after traumatic injury (Passive Haptic Rehabilitation), educational technology for the Deaf community, and communicating with dogs and dolphins through computer interfaces (Animal Computer Interaction).