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GVU Grad Awards

UbiComp

GVU Research Showcase Spring 2022

Featured Projects

The goal of this study is to understand how people interact with tangible user interfaces through play with the intent to support exploration, discovery, and learning of visual narratives. We designed the interactive system with the use of tangible blocks as primary interaction mode in mind, which contain various design elements of sequential art (graphic novels), for creating, editing, modifying visual narratives through different configuration and combination of blocks viewed under a device, such as such as a mobile phone in the form of augmented reality.
Digital Learning game for k-12 focused on STEM learning, disease and health literacy
The goal of the research is to identify the ways in which social media could play a role in assisting Georgia Tech students to find mental health support.  Mental health disorders are extremely prevalent on college campuses, and anxiety and depression, in particular, have been shown to have a negative effect on academic success.  Despite the fact that mental health professionals and program are available to students with mental health conditions, many are not seeking help from their campus resources.

   

About GVU

RESEARCH
23 Core Areas
PEOPLE
300 Researchers
PROJECTS
250 Current
LABS
80 Partners
FUNDING
$9 Million in Grants

 

GVU Resource Labs

 

App Lab

App Lab

Built for Success

A mobile computing "hackerspace."
Visit the App Lab website

Location: TSRB 333

 
GVU Prototyping Lab

GVU Prototyping Lab

From Concept to Creation

A rapid prototyping "makerspace."
Visit the Prototyping Lab website

Location: TSRB Basement

 
GVU Craft Lab

GVU Craft Lab

Making for All

A soft-goods "makerspace."
Visit the Craft Lab website

Location: TSRB 225B

 
Usability Lab

Usability Lab

Testing Methods and Technology

An adaptable project testing space.
Visit the Usability Lab website

Location: TSRB 216