Featured Projects
The goal of this study is to understand how people interact with tangible user interfaces through play with the intent to support exploration, discovery, and learning of visual narratives. We designed the interactive system with the use of tangible blocks as primary interaction mode in mind, which contain various design elements of sequential art (graphic novels), for creating, editing, modifying visual narratives through different configuration and combination of blocks viewed under a device, such as such as a mobile phone in the form of augmented reality. |
Digital Learning game for k-12 focused on STEM learning, disease and health literacy |
The goal of the research is to identify the ways in which social media could play a role in assisting Georgia Tech students to find mental health support. Mental health disorders are extremely prevalent on college campuses, and anxiety and depression, in particular, have been shown to have a negative effect on academic success. Despite the fact that mental health professionals and program are available to students with mental health conditions, many are not seeking help from their campus resources. |
About GVU
GVU Resource Labs
App Lab
Built for Success
A mobile computing "hackerspace."
Visit the App Lab website
Location: TSRB 333
GVU Prototyping Lab
From Concept to Creation
A rapid prototyping "makerspace."
Visit the Prototyping Lab website
Location: TSRB Basement
GVU Craft Lab
Making for All
A soft-goods "makerspace."
Visit the Craft Lab website
Location: TSRB 225B
Usability Lab
Testing Methods and Technology
An adaptable project testing space.
Visit the Usability Lab website
Location: TSRB 216