FIDO - Facilitating Interactions for Dogs with Occupations
The FIDO Sensors team is creating wearable technology to allow working dogs to communicate. Assistance dogs can tell their owners with hearing impairments what sounds they have heard; guide dogs can tell their owners if there is something in their path that must be avoided. We will be demonstrating a variety of scenarios with five wearable sensors designed for dogs to activate.
Faculty: Melody Jackson, Thad Starner, Clint Zeagler, Scott Gilliland
Students: Giancarlo Valentin, Larry Freil, Ryan Kerwin, Ceara Byrne, Joelle Alcaidinho, Jay Zuerndorfer, Lily Burkeen, Zehua Guo
Lonely Mountain is a virtual reality adaptation of the movie The Hobbit: The Battle of the Five Armies. In this VR experience, Lonely Mountain has fallen into the claws of Smaug the Terrible. You will take the role of the Hobbit, Bilbo Baggins. Your mission is to find and recover the Arkenstone, and unite the dwarf realms once more under the same banner to save Lonley Mountain. The scenario has Bilbo reaching the treasure room and picking up a tool to grab the Arkenstone from the claws of Smaug without waking up Smaug. This virtual reality experience asks the question of how can diegetic elements be used to show the current state of a non-playable character (NPC).
Faculty: Janet Murray
Students: Jemma Yang, Muchao Tang, Pedro Arevalo
Digital Enrichment for Orangutans
With their high cognition, engineer-like curiosity, and close relation to humans, orangutans are an extraordinary user to study. The project aims to provide animal care staff and organizations new methods in enriching the lives of animals in their care by creating applications with the Kinect for interactive projections.
Faculty: Carl DiSalvo, Michael Nitsche, Clint Zeagler
Students: Rebecca Scheel
GVU Center & Digital Media Research Showcase
April 13, 2017, 2-5 p.m. • Technology Square Research Building
The GVU Center invites you to experience Georgia Tech research in people-centered technology that enhances our communities and impacts how we live day-to-day. More than 100 interactive projects will let you touch, control and imagine what technology will enable in the future.
Our relationship with personal technology and how we use it is evolving. Research through our interdisciplinary teams shows the opportunities that exist for technology to address long-standing societal challenges and how we can make new connections to advance our lives and those of others.
The GVU Center & Digital Media Research Showcase for Spring 2017 will offer:
- Hands-on and interactive demonstrations to experience technology in a wide variety of formats.
- Research from more than 30 labs with specialties that cover broad areas such as mobile and wearable technology, digital media, transportation, online communities, artificial intelligence, game development, graphics, user interfaces and much more.
- Networking with industry representatives and access to researchers and their latest work.
- A range of innovative ideas, interfaces and devices that can only be experienced here.
What will shape your technology experience in the future? Come find out April 13, 2-5 p.m., in the Technology Square Research Building on the Georgia Tech campus.
Our Relationship with Technology is Evolving - See Where the Ideas Begin
RSVP requested by Friday, Apr 7 @ 3pm. Registration also available on-site.
In a race against the clock, players embark on a dangerous adventure on Mars. Within moments, the journey goes haywire. Lost and alone, the player finds themselves stranded. In this VR interactive narrative, players fight to survive the dangerous landscape. Utilizing Oculus Rift, Unity, and unique interaction paradigms, Ares explores a wide range of new techniques in VR storytelling. This distinctive, immersive experience will test user’s survival skills and offer an exciting challenge.
Faculty: Janet Murray
Students: Joshua A. Fisher, Karan Pratap Singh, Wes Wang, Amit Garg, Pranav Nair
"Our Driverless Futures: Speculating Moral Dilemmas of Self-Driving Cars" uses an interactive narrative that examines the ethical implications of self-driving cars. These vehicles are often positioned as safer and more efficient transportation alternatives, but how should they react in an inevitable fatal accident, and whose lives should they prioritize to save? The project advances a critical reflection on "algorithmic morality" and its consequences. Participants will be able to play the part of a car buyer programming a car to decide whose lives to save in the event of an accident.
Faculty: Nassim Jafarinaimi
Students: Lorina Navarro