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CHAT (Cetacean Hearing Augmentation & Telemetry) is a wearable underwater computer system, engineered to assist researchers in establishing two-way communication with dolphins. The project seeks to facilitate the study of marine mammal cognition by providing a waterproof mobile computing platform. An underwater speaker and keyboard enables the researchers to generate whistles. The system is equipped with a two channel hydrophone array used for localization and recognition of specific responses that are translated into audio feedback.
Social Participation and Navigation (SPAN) is an intervention that integrates mobile app-based training and "peer coach" support around key aspects of social participation, including social communication and problem-solving skills, identification and remediation of barriers to participation, and establishment of social connections with others.
It is true that social networking has been a powerful force for good; however, these sites have also enabled sharing and connectivity for more nefarious purposes. Specifically, the Internet connects people in ways that can enable and amplify the destructive power of eating disorders (EDs). Some pro-ED communities have emerged that support users' choices of self-harm as a reasonable lifestyle alternative. These communities are not only dangerous for those with EDs but also for potential contagious effects of these communities on those who don't already have these behaviors.

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GVU Resource Labs


App Lab

App Lab

Built for Success

A mobile computing "hackerspace."
Visit the App Lab website

Location: TSRB 333

GVU Prototyping Lab

GVU Prototyping Lab

From Concept to Creation

A rapid prototyping "makerspace."
Visit the Prototyping Lab website

Location: TSRB Basement

Usability Lab

Usability Lab

Testing Methods and Technology

An adaptable project testing space.

Location: TSRB 216