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Our project aims to explore how to create immersive interactions, motivate interactors to engage and enhance interactor's experience in VR narrative with incentives and rewarding system design, possibly using full-body tracking technology. The narrative of our project starts inside a coffin where the interactor will hear MJ's thriller. Moving outside the coffin, he will find MJ zombie dancing with other zombies on the stage for a huge zombie audience. Then MJ zombie will invite him to dance along with the music. When he gets the correct move, audience applaud. We would like to design incent
Graduate students in the Prototyping Interactive Applications class taught by Gregory Abowd worked independently and with high school students from Latin American Associations leadership program with Cross Keys High School to create interactive Day of the Dead puppets. This project is part of GoSTEM, a larger effort at Georgia Tech to increase interest in science technology, engineering, and mathematics among Latin youth and to bring Latin culture to Georgia Tech.
How do we understand sex difference for sex-balanced pre-clinical research? It is critical to acknowledge and include the difference in clinical research because we don't all have same bodies. We seek to bring this conversation of inclusion to Reproductive Justice Advocates and Molecular Biologists through a conversational web narrative. They will see each other's ideas and vocabularies, coming to an understanding and cornerstone for future dialogue.

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GVU Resource Labs

 

App Lab

App Lab

Built for Success

A mobile computing "hackerspace."
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Location: TSRB 333

 
GVU Prototyping Lab

GVU Prototyping Lab

From Concept to Creation

A rapid prototyping "makerspace."
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Location: TSRB Basement

 
Usability Lab

Usability Lab

Testing Methods and Technology

An adaptable project testing space.
Visit the Usability Lab website

Location: TSRB 216