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We have developed a system to visualize all the player and game statistics from an entire NBA season.  The system shows all of the players on a team's performance in various statistics for the 2012-13 NBA season.  Through one concise view, a person can explore the dataset to learn more about team and player performance and to perform an analysis.
Exergames -- video games played by engaging in physical activity -- could help older adults become more physically active. However, most exergames on the market are not developed with consideration of older adult users' physical and cognitive abilities. Our current study is evaluating the usability of commercially available exergames for this population by testing two exergames for Microsoft Xbox 360 with Kinect with participants aged 60 to 79. These findings will be leveraged to develop guidelines for designing a tutorial to teach older adults to use exergames.
The StudentLife project has been developing ways to combine multiple streams of data about student habits into meaningful holistic analyses of individual's well-being. Communicating those results to a student population poses a challenge to provide information in a legible form and provide meaningful and helpful, and importantly not harmful, feedback to enable students to improve their well-being.

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RESEARCH
23 Core Areas
PEOPLE
300 Researchers
PROJECTS
250 Current
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80 Partners
FUNDING
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GVU Resource Labs

 

App Lab

App Lab

Built for Success

A mobile computing "hackerspace."
Visit the App Lab website

Location: TSRB 333

 
GVU Prototyping Lab

GVU Prototyping Lab

From Concept to Creation

A rapid prototyping "makerspace."
Visit the Prototyping Lab website

Location: TSRB Basement

 
Usability Lab

Usability Lab

Testing Methods and Technology

An adaptable project testing space.
Visit the Usability Lab website

Location: TSRB 216