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Our project was inspired by the Chinese traditional fairy tale Magic Brush. The interactor has a unique brush with a magic power that could turn anything he draws to life. They will use the magic brush to escape from a room by creating/interacting with the artifacts he draws. We want to design the agencies of creating interactive user-generated content in VR.
Social TV is a mobile application that works in conjunction with watching TV. It is targeted to users who may be living in a new location and watch TV alone, or to users who want to increase the social aspect of watching TV. Through integration with Facebook, the mobile app presents a TV Feed where users can share information, such as screenshots, quotes and recommendations with other individuals in their network. The app has a TV chat feature, where users can engage in both synchronous and asynchronous chatting about what is occurring in the show of their choosing.
Researchers in ubiquitous computing fields have assumed that smartphone owners consistently use, carry, or have access to their phones throughout the day. Current applications in fields such as mHealth believe that the smartphone is a promising and reliable sensing platform to understand user behaviors and environment. However, as wearable technology (e.g., smartwatches) has become more widely adopted, the changed technology landscape has impacted users' proximity to their smartphone. By introducing new research techniques, we investigate the current users' proximity to their smartphone.

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GVU Resource Labs


App Lab

App Lab

Built for Success

A mobile computing "hackerspace."
Visit the App Lab website

Location: TSRB 333

GVU Prototyping Lab

GVU Prototyping Lab

From Concept to Creation

A rapid prototyping "makerspace."
Visit the Prototyping Lab website

Location: TSRB Basement

Usability Lab

Usability Lab

Testing Methods and Technology

An adaptable project testing space.
Visit the Usability Lab website

Location: TSRB 216