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The field of Human-Computer Interaction has long engaged in creating and studying online tools that serve as information resources. However, few studies explore how people, particularly underserved populations, find these tools. This study examines the role that online search plays in the access to online information resources using access to online Computer Science (CS) education as a case study. First, we conduct a survey with U.S. parents to identify terms used to search for online CS education. Second, we look at the search results for those terms.
Graduate students in the Prototyping Interactive Applications class taught by Gregory Abowd worked independently and with high school students from Latin American Associations leadership program with Cross Keys High School to create interactive Day of the Dead puppets. This project is part of GoSTEM, a larger effort at Georgia Tech to increase interest in science technology, engineering, and mathematics among Latin youth and to bring Latin culture to Georgia Tech.
We designed and implemented a novel smartwatch wristband, Spidey Sense, that can produce expressive and repeatable squeezing sensations and effectively explore the design space of squeezing patterns

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GVU Resource Labs

 

App Lab

App Lab

Built for Success

A mobile computing "hackerspace."
Visit the App Lab website

Location: TSRB 333

 
GVU Prototyping Lab

GVU Prototyping Lab

From Concept to Creation

A rapid prototyping "makerspace."
Visit the Prototyping Lab website

Location: TSRB Basement

 
Usability Lab

Usability Lab

Testing Methods and Technology

An adaptable project testing space.
Visit the Usability Lab website

Location: TSRB 216