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Info about the Project
The Holodeck, a virtual reality simulator from the television show Star Trek, is known as the “holy grail” of interactive narrative experiences. However, while there have been approaches to various components of a theoretical Holodeck, scene generation from dialogue is often overlooked. This project introduces a prototype AI Holodeck application for scene generation, demonstrating the use of Natural Language Pro-cessing and a corpus of spatial data. The application creates scenes from user input text and fills those scenes with objects and relationships not explicitly defined by the user.
Faculty: Brian Magerko
Students: Jason Smith, Nazanin Alsadat Tabatabaei Anaraki, Atefeh Mahdavi Goloujeh, Karan Khosla, Lauren Vossler
The Holodeck, a virtual reality simulator from the television show Star Trek, is known as the “holy grail” of interactive narrative experiences. However, while there have been approaches to various components of a theoretical Holodeck, scene generation from dialogue is often overlooked. This project introduces a prototype AI Holodeck application for scene generation, demonstrating the use of Natural Language Pro-cessing and a corpus of spatial data. The application creates scenes from user input text and fills those scenes with objects and relationships not explicitly defined by the user.
Faculty:
Brian Magerko
Students:
Jason Smith, Nazanin Alsadat Tabatabaei Anaraki, Atefeh Mahdavi Goloujeh, Karan Khosla, Lauren Vossler