AI Holodeck

Info about the Project

The Holodeck, a virtual reality simulator from the television show Star Trek, is known as the “holy grail” of interactive narrative experiences. However, while there have been approaches to various components of a theoretical Holodeck, scene generation from dialogue is often overlooked. This project introduces a prototype AI Holodeck application for scene generation, demonstrating the use of Natural Language Pro-cessing and a corpus of spatial data. The application creates scenes from user input text and fills those scenes with objects and relationships not explicitly defined by the user. 
Faculty: 
Brian Magerko
Students: 
Jason Smith, Nazanin Alsadat Tabatabaei Anaraki, Atefeh Mahdavi Goloujeh, Karan Khosla, Lauren Vossler