AccessCORPS is a vertically integrated project (VIP) team aiming to help make GT courses more accessible to students with disabilities. AccessCORPS trains students in accessibility and assistive technology, who can then assess GT courses for access issues. The AccessCORPS team will then work with/on behalf of instructors to make course materials more accessible and inclusive. AccessCORPS also has an active program of research related to accessibility, assistive technology for education, and the user experience of those with disabilities who seek higher education. Note that the AccessCORPS VIP team is always looking for new team members and also "Friends of AccessCORPS".
The Georgia Tech Sonification Lab is an interdisciplinary research group based in the School of Psychology and theSchool of Interactive Computing at Georgia Tech. Under the direction of Prof. Bruce Walker, the Sonification Lab focuses on the development and evaluation of auditory and multimodal interfaces, and the cognitive, psychophysical and practical aspects of auditory displays, paying particular attention to sonification. Special consideration is paid to Human Factors in the display of information in "complex task environments," such as the human-computer interfaces in cockpits, nuclear powerplants, in-vehicle infotainment displays, and in the space program.
[Random Image of Auditory Interface] Since we specialize in multimodal and auditory interfaces, we often work with people who cannot look at, or cannot see, traditional visual displays. This means we work on a lot of assistive technologies, especially for people with vision impairments. We study ways to enhance wayfinding and mobility, math and science education, entertainment, art, music, and participation in informal learning environments like zoos and aquariums.
The Lab includes students and researchers from all backgrounds, including psychology, computing, HCI, music, engineering, and architecture. Our research projects are collaborative efforts, often including empirical (lab) studies, software and hardware development, field studies, usabilty investigations, and focus group studies.