Gaming in Cars for Passengers

Faculty: 
Bruce Walker
Students: 
Siman Ao, Wenjing Gui

The focus of the project is on designing an in-car gaming experience for passengers. While in-vehicle entertainment is a growing field, we see the opportunity to design in-vehicle entertainment through digital games. For longer trips or heavy traffics where passengers are locked inside cars, designing games for passengers to play with each other, either within the same vehicle or across multiple vehicles, could be a solution to reduce stress and boredom during the long drive.

Lab: 
Faculty: 
Bruce N. Walker

The Georgia Tech Sonification Lab is an interdisciplinary research group based in the School of Psychology and theSchool of Interactive Computing at Georgia Tech. Under the direction of Prof. Bruce Walker, the Sonification Lab focuses on the development and evaluation of auditory and multimodal interfaces, and the cognitive, psychophysical and practical aspects of auditory displays, paying particular attention to sonification. Special consideration is paid to Human Factors in the display of information in "complex task environments," such as the human-computer interfaces in cockpits, nuclear powerplants, in-vehicle infotainment displays, and in the space program.

[Random Image of Auditory Interface] Since we specialize in multimodal and auditory interfaces, we often work with people who cannot look at, or cannot see, traditional visual displays. This means we work on a lot of assistive technologies, especially for people with vision impairments. We study ways to enhance wayfinding and mobility, math and science education, entertainment, art, music, and participation in informal learning environments like zoos and aquariums.

The Lab includes students and researchers from all backgrounds, including psychology, computing, HCI, music, engineering, and architecture. Our research projects are collaborative efforts, often including empirical (lab) studies, software and hardware development, field studies, usabilty investigations, and focus group studies.