AR recycling education - RecyclAR

Dr. Jay D. Bolter
Philipp Hemkemeyer, Soo Bin Park, Hyeonwook Kim, Namit Kapoor

An AR experience that employs gamification to educate our users on packaging materials of everyday grocery items. Key features at a glance:

  • Educate people on how to recycle different packaging by using AR.
  • Gamify this experience to encourage and retain users to promote healthy recycling practices.


Jay Bolter, Blair MacIntyre
Jisu Park, So-youn Jang, Hector Fan, Watson Hartsoe, Mudra Nagda, Namit Kapoor

Lab activities focus on understanding how to build interactive computing environments that directly augment a user's senses with computer-generated material. Researchers are interested in augmenting the user's perception, and place particular emphasis on the interaction between the users and their environment.