AR recycling education - RecyclAR

Faculty: 
Dr. Jay D. Bolter
Students: 
Philipp Hemkemeyer, Soo Bin Park, Hyeonwook Kim, Namit Kapoor

An AR experience that employs gamification to educate our users on packaging materials of everyday grocery items. Key features at a glance:

  • Educate people on how to recycle different packaging by using AR.
  • Gamify this experience to encourage and retain users to promote healthy recycling practices.

 

Lab: 
Faculty: 
Jay Bolter, Blair MacIntyre
Students: 
Jisu Park, So-youn Jang, Hector Fan, Watson Hartsoe, Mudra Nagda, Namit Kapoor

Lab activities focus on understanding how to build interactive computing environments that directly augment a user's senses with computer-generated material. Researchers are interested in augmenting the user's perception, and place particular emphasis on the interaction between the users and their environment.