Shopping in a Pandemic: A Persuasive Game for COVID-19

Info about the Project

Dino-Store is a persuasive game that was designed to use gamification way to communicate with people and raise awareness on COVID-19. The game’s setting is grocery shopping and the mechanic indicates that how different protection strategies, such as wearing mask, keeping social distance can affect people’s infection chances in the COVID-19 pandemic.
Faculty: 
Janet Murray
Students: 
Yuchen Zhao, Terra Mae Gasque, Ryan J. Winstead, Kevin Tang, Drew J. Busch, Marian Dominguez-Mirazo