GVU is advancing new forms of interactive media and creating opportunities for expression that have the potential to transform how we experience and interact with the world and each other. Media and gaming research in our community embodies a vision for not only creating new interactions and immersive experiences, but also redefining the role computing technologies, such as VR and AR, play in our lives.
Media and Gaming Projects
A Study of Wearable Interfaces for Historic Reenactment
Digital World and Image Group |
AI Holodeck
Expressive Machinery Lab (formerly ADAM Lab) |
BEAMS Level Generator
Expressive Machinery Lab (formerly ADAM Lab) |
BEAMS Level Generator
Expressive Machinery Lab (formerly ADAM Lab) |
Heart Sense: An Interactive Visualization of Embodied Social Connection
Design and Social Justice Studio |
LuminAI
Expressive Machinery Lab (formerly ADAM Lab) |
Shopping in a Pandemic: A Persuasive Game for COVID-19
Prototyping eNarrative Lab |
Task Relevancy of Real-time Captioning on Head-worn Displays
Contextual Computing Group |
Xylocode
Expressive Machinery Lab (formerly ADAM Lab) |
Xylocode
Expressive Machinery Lab (formerly ADAM Lab) |