Wearable computing has been an active area of research in the academic world for 20 years.

Our research group examines how novel interactive computing systems can help people to achieve a state of wellness, as defined by the World Health Organization: "Wellness is the realisation of the fullest potent

In the last decade, computing has left the office and entered people's domestic and recreational lives. Consequently, computing affects our lives shaping not just how we work, but also how we play.