Projects

This research project aims to develop computational and analytic approaches that can utilize Crisis Text Line's conversations to examine, quantify, and understand ‚"minority stress" and thereafter glean meaningful insights into the unique mental health challenges and needs of LGBTQ (Lesbian, Gay, Bisexual, Transgender, Queer) individuals.
Working with Dr. Denise Herzing of the Wild Dolphin Project, we are creating wearable computers for conducting two-way communication experiments with cetaceans. With CHAT, one researcher uses the waterproof system to broadcast a sound, associated with an object with which dolphin's like to play. A second researcher, upon detecting the sound, passes the object to the first. The researchers pass objects back and forth, further associating the sound with the object. The goal is to see if the dolphins mimic the sound in order to "ask" for the play object.
CHAT (Cetacean Hearing Augmentation & Telemetry) is a wearable underwater computer system, engineered to assist researchers in establishing two-way communication with dolphins. The project seeks to facilitate the study of marine mammal cognition by providing a waterproof mobile computing platform. An underwater speaker and keyboard enables the researchers to generate whistles. The system is equipped with a two channel hydrophone array used for localization and recognition of specific responses that are translated into audio feedback.
Spiritual care is an important aspect of palliative care. Yet, there are few educational tools to prepare nurses and doctors for conversations about their patients' spirituality. With the intention of being used as part of a larger education program- this chatbot simulates patient responses to help the user practice these often delicate conversations. The chatbot's responses were created using social media data mined from online support groups.
CheckDroid is a service for Android development teams to test and support their applications on different devices. We are creating the next generation testing & debugging tools for mobile developers. Testing mobile apps across different platforms is challenging because of the sheer number of device types -- 22 iOS devices & 18K Android devices. This is often referred to as the Fragmentation problem.
The Church of Play (CoP) is globally operating secret society that worships play. In this reality game players have the possibility to develop, play and communicate their own rituals and spiritual ideology. During Demo Day we will invite visitors to try out our games and to get in touch with the organization.
Digital tools exist for creating practically every type of artistic, creative, or communicative digital artifact, including pictures, music, video, and computer animation. This project explores a combined AI-HCI approach to participatory intelligent agents that help amateurs create digital moving image media, such as machinima.
In collaboration with colleagues from Malmö University in Malmö Sweden, the AEL is helping to develop a mixed-reality experience that is a narrative of cultural moments from the first half of the twentieth century. The Swedish project, under the direction of Profs. Maria Engerberg and Per Linde, is called Stadsfabula. The AEL is helping to create and test an Argon application that will recognize historic photographs on the walls of a museum space and play the video and audio.
This research initiative explores the potentials and challenges of civic and participatory media, investigating a set of research questions that probe the relationship between technology, place, storytelling, and community engagement. The aim is to investigate hybrid platforms that inform and engage local communities through the mediation of shared public spaces, digital media, mapping, and storytelling.
Field study of wearable device implementation in firefighting departments in the Southeast
ClipLine, a social sharing mobile platform that helps users turn their favorite TV scenes into customized GIFs and instantly share them with their friends and the outside world. Voting up the best GIFs, re-clipping, and following other accounts will also be main features of ClipLine.
Early detection of symptoms is of critical importance in diagnosing and treating cognitive dysfunction. One important instrument utilized for detecting early signs of cognitive dysfunction is the Clock-Drawing Test. In this test, patients are asked to draw a clock face at a certain time, and are evaluated on how well they perform this task. At present, analysts must individually administer and assess each test a person completes.
We present a demonstration of a level-authoring tool with a co-creative agent informed by knowledge it derived from interactions with human designers.
CO-OP is an interactive mHealth application that utilizes visual illustrations of everyday illness experiences to investigate how technology can support chronically ill patients and family caregivers' collaborative effort to track and co-create personally meaningful representations of everyday illnesss experiences in non-clinical settings. The system will elicit and probe patients' and family caregivers' observations of illness experiences in relation to everyday activities, and their design input--through a suit of media technology readily available on their mobile device.
Code Crafters is a project that investigates the connection between quilting and computational thinking, via design-based research to develop instructional workshops for an adult population of quilters.

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