Projects

This project, the winner of the 2020 EmPOWER Air Data Challenge from the US EPA creates an online tool for exploring relationships between coal power plant emissions, wind currents, and local health impacts. 
Educational policy at the state-level plays a critical role in increasing access to Computer Science (CS) in an equitable way through increasing the adoption of CS by public schools. In order to reach all students with computer science access and opportunities, we need to understand what is preventing students, teachers, schools, districts, and states from adopting CS education. Once we understand these barriers, we can better design and implement policy and curricula to provide computer science for all.
TRANSMEDIA STORYSCAPE The story of The Ghost Club is bigger than just a feature film ‚ it inhabits a complex world with a deep history and mythology that engages its audience members, inviting them into the Ghost Club storyscape. The concept of the Club, its team members, and the reality and rules of this world are introduced through a variety of non-traditional media channels, web series, social networks, online games, augmented reality mobile applications, and more.
This study utilizes HMD-based VR to immerse participants in the fully autonomous car, which remove conventional steering wheels and pedals, to prompt their intuitive reactions upon the driving behaviors, as well as collects and analyzes their interaction intents, patterns, and ideal interfaces. The study contributes to HMI design of autonomous vehicles by providing insights about feasible approaches to obtain passenger perception of driving behavior. With this information, fully autonomous cars can adjust driving tactics and operations accordingly to improve trustworthiness, which is crucial
Seeking mentorship and advice is a key activity in a graduate student’s career development, specifically when transitioning from academia, and looking for job opportunities. While multiple sources of career-related information are available to graduate students, there are multiple benefits in getting this information through a mentor. This project presents UI enhancements to Peoplegrove for GT-Connects, to improve the mentoring experience of mentors and mentees.
In this project, we analyze blocking mechanisms on social media. We perform a comparative analysis of different technologies and socially curated block-lists on Twitter. We also conduct interviews with users who are on such block-lists as well as those who subscribe to them. Our analysis reveals nuances of online harassment and the tactics used by harassers. We discuss the limitations of state of the art moderation used by social media platforms like Facebook, Twitter, etc.
Understanding Data Complexity in datasets collected and used in the wearable community
Leveraging publicly available reddit API in order to extract data and then perform relevant machine learning analysis to resulting visual interface tool in order to analyze the results.
There are not many computing systems available that will help keep individuals safe when meeting up with strangers offline. Therefore, our team has developed an application that will help keep these individuals safe. In order to improve our current system, we will conduct a two-part research experiment: an interactive activity and interviews. This data, along with the data from the activity, will help to address whether or not using a computer system helps people feel safer when traveling alone. The study will be conducted on the campus of the Georgia Institute of Technology.
Graduate students in the Prototyping Interactive Applications class taught by Gregory Abowd worked independently and with high school students from Latin American Associations leadership program with Cross Keys High School to create interactive Day of the Dead puppets. This project is part of GoSTEM, a larger effort at Georgia Tech to increase interest in science technology, engineering, and mathematics among Latin youth and to bring Latin culture to Georgia Tech.
Dressing is one of the most common activities in human society. Perfecting the skill of dressing can take an average child three to four years of daily practice. The challenge is primarily due to the combined difficulty of coordinating different body parts and manipulating soft and deformable objects (clothes). We present a technique to synthesize human dressing by controlling a human character to put on an article of simulated clothing. We identify a set of primitive actions which account for the vast majority of motions observed in human dressing.
In order to explore the non-locative potential of augmented reality, this project uses AR in conjunction with motion capture technology to create stories that are not location specific. These stories, which often focus on elucidating abstract concepts, are designed to be fully immersive while existing in whatever location the users inhabits while watching them. These stories are then combined into a single interface, which allows the user to switch between them as if they were channels on a television.
We use Augmented Reality presentation and sensing technologies to integrate design studio learning models into screen-based classrooms. The goal of this approach is to create STEM learning experiences that encourage creativity, innovation and help build strong peer learning environments. To accomplish this goal we implement room-scale augmented reality technology with projection-based presentation and sensing technologies -- projecting on surfaces and using depth sensing for unencumbered interaction (see http://research.microsoft.com/en-us/projects/roomalive/).
Atlanta Public Schools (APS) has a school bus system available to students who live farther than one mile away from their school. As with any school bus systems, APS faces certain challenges around communicating transportation information between parents, school administrations, the district office, and the bus drivers. The lack of a centralized model of communication leads to unique difficulties in the bus transportation experience for each of the four groups. This project is designed to build an effective ecosystem to foster a better communication between those four groups.

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