Projects

To date, trust in automation has only been measured generally; however, types of trust in automation have been proposed in the literature. ituational trust highlights the impact contextual differences on trust development as well as on how much trust influences behavioral outcomes. This is the first measure developed for a situational trust in automation and for any type of trust in automation.
16 participants were asked to fill out an immersive tendencies questionnaire and then play a multiplayer game in virtual reality, augmented reality, and a non-stereoscopic hybrid. They were then asked to fill out a presence questionnaire after each play-through. An analysis of the results suggests that those scoring lower in immersive tendencies are likely to have higher perceived presence in virtual reality than augmented reality, but that those scoring higher in immersive tendencies may actually experience a greater sense of presence in augmented reality applications.
We offer a fast attempt to measure the global digital native population with a model for calculating the number of digital natives in each country of the world. We have calculated the size of the digital native population by country, by region and by income level and have related the presence of digital natives to education and literacy levels, and ultimately to policy-making. According to the model, in 2012 there were around 363 million digital natives out of a world population of around 7 billion or 5.2 per cent.
A tool which provide bran-new medication management experience to students as well as consider international students special pain points when using the US. medication system.
A method for engaging community members in productive discussions about technology with technology designers. Medium probes offer designers and participants a chance for open-ended exploration of design issues related to participants' practices with technology, cultural values, skills, and access level.
Mermaids is a massively multiplayer online game set in an underwater world in which players take on the roles of hatchlings coming to life in the ruins of a long-extinct mermaid culture.
Immersive technology's advances pose new risks for user safety and privacy, from risks associated with recorded movements to risks from how virtual environments track user behaviors. Through this research, we hope to examine the challenges of protecting human rights in an emerging paradigm of immersive technology, focusing on novel approaches to guarding data privacy, freedom of speech, and bodily autonomy.
The primary focus of this project is improving the user experience for Microsoft's Accessibility Insights for Web, which is a web accessibility testing tool for web developers. This project aims to understand how web developers use the various web accessibility testing tools including the Accessibility Insights for Web, and what challenges and frustrations they face while using these tools.
Midtown Buzz is an experiment in mobile innovation focused on engaging urban communities. It includes mobile platform and app development, open-source data curation, contextually aware environments, social navigation, developer workshops, hackathons, trials, needs assessments and the creation of a Live-Work-Play Laboratory for exploring the potential of media technologies in creating a climate for innovation. Be sure to check out the innovative Buzz projects, such as Storyoke and Auggy! Please visit www.midtownbuzz. org for more information.
Sharing emotions is a way to connect people to one another, this project uses a wearable system to recognize, share & connect people via emotions. MoodChat is a wearable system that automatically recognizes human emotion and allows people to share their feelings and emotions through simple interaction. The system includes a wristband and a mobile app. 
The tool enables users to engage in structured information foraging and save interesting information scraps they encounter online. The collected information scraps are then made available in an environment that supports processing these information scraps to answer the questions users have about them.
Research, on current equine technologies, shows that limited exploration is being done in the space of wearable technology. MR ED is a research project focused on designing wearable tech for horses & riders.
The goal of this study is to learn about how the MS Human Computer Interaction program (HCI) at Georgia Tech can be tailored to suit students' specific needs and goals. Students entering the program would benefit from a greater understanding of how to move through the program to gain the skills needed for their desired roles post graduation. In order to form a complete picture of what student needs are, the research team will collect data about the current MS HCI program structure, current industry expectations of HCI grads, and current student expectations.

Pages