Projects

Using Google Glass to detect eye contact in real-time.
In order to prevent spinal surgery, scoliosis patients often are prescribed to wear a corrective brace to keep the spine from continuing to develop curvature. While largely successful if followed, many patients do not comply with wearing their brace for the correct amount of time. Our system attempts to improve compliance with patients by providing real-time data of their wear time in a meaningful way.
RealityMedia is a browser-based immersive environment conveying the ideas presented in its counterpart printed book Reality Media (MIT Press 2021) about the history and contemporary impact of AR and VR. For this, we translate conventions of traditional media such as printed books and explore innovative VR narrative techniques. We seek to contribute to building guidelines and conventions for designing effective narrative experiences in immersive media.
How can we preserve the benefits of the present cutting edge technology in streaming music media access and playback while reclaiming, integrating, and supporting those (almost) bygone historical, emotionally valuable experiences involved in “collecting music” into the modern context?
The Spring 2016 television miniseries, The People vs. OJ Simpson: American Crime Story, captured imaginations and stirred memories. The series was based on the murder trial of football legend OJ Simpson and the resulting media circus. While watching, either viewer was remembering the events of the trial or enjoying the show's fictionalized narrative since they were too young or born after the trial.
As students, many of us regard career fairs as vital events for securing job and internship opportunities. However, there are several frustrating aspects of career fairs, which can make the experience less enjoyable and less efficient. We aim to improve the overall experience of career fairs while considering the perspectives of multiple stakeholders, through service design.
Redesigning the Receipts Through An Balanced Study of HCI and Design
Our project aims at aiding young people who feel disconnected from their heritage and want to reconnect through the exploration of their cultural cuisines.
Remote research often provides flawed insights into the lifestyles and workplaces of the interviewees. How might research tools evolve to get better contextual insights from users without losing the inherent advantages of remote research?
Cognitive Load is the amount of "processing" your brain does when learning something new. This project investigates ways to lower the cognitive load while learning to program.
The air travel experience is notorious for being cumbersome, tiring, and downright stressful. Is there a way we could help eliminate or reduce some of these pain points for travelers? The goal of this study is to understand the needs of different kinds of travelers and see how the air travel experience could be improved from a baggage perspective. The output of this project is a functional prototype to help travelers get their bags where they need to go and spend as little time waiting at the airport as possible.
An interactive fiction game, looking at the labor dynamics in a clothes factory, one of the first factories to be set up in the U.S.
The Reflect! platform is designed to organize Reflective Consensus Building on Wicked Problems in small teams. Examples wicked problems are complex policy issues such as health care reform, poverty, global trade, or climate change; the regulation of new and emerging technologies; the design of products and technologies; and planning processes that involve different stakeholders.
Racial and ethnic minority women have the highest rates of adverse mental health outcomes including maternal stress and post-partum depression. Mobile-based health (mHealth) applications have shown promise in supporting the promotion of mental health in a variety of fields including HCI. However, there exists a lack of research on how these applications are utilized, perceived, and adopted by populations most at-risk for poor health outcomes (e.g., Black women). This poster presents findings from our mixed-method exploration into the current utilization, adoption, and design preferences of tec

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