Welcome to ACME lab! A Creativity Machine Environment! We like the acronym of ACME, since it means the highest point, and also refers to the fictional company in Looney Tunes, which is A Company that Makes Everything! Why creativity machine?
Dear Games
The Digital World and Image Group focuses on two main areas: virtual spaces and real-time imagery gathered from them. We see game spaces and game media as important forms of self-expression.
The Emergent Game Group {egg} was formed in 2006 by Georgia Tech Digital Media faculty member Celia Pearce to investigate the many facets of emergent cultures in multiplayer games and virtual worlds, and to explore design strategies that promote emergent social behavior.
The Entertainment Intelligence Lab focuses on computational approaches to creating engaging and entertaining experiences. Some of the problem domains they work on include, computer games, storytelling, interactive digital worlds, adaptive media and procedural content generation.
The Georgia Tech Game Studio is a game design and development organization for facilitating the creation of novel games. The Studio aims to increase the Institute's reputation in the production of original games through commercial success and participation in competitions.
Gaming & Esports Applied Research (GEAR) is a transdisciplinary team of computer scientists and engineers, health professionals, graphic designers, human-computer interaction scientists, and cognitive psychologists with the capacity to rapidly prototype, develop, evaluate, and deploy video ga
The StoryCraft Lab conducts research at the intersection of computational craft and narrative as it exists in interactive digital media.